AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games Apps Performance in Poland - Q4 2021
In Q4 2021, the top 5 fidget toys games apps in Poland showed varied performance in downloads, revenue, and active users. Here's a snapshot of their trends.
Performance of Top 5 Fidget Toys Games Apps in Poland During Q4 2021
In the fourth quarter of 2021, the top 5 fidget toys games apps in Poland exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at their performance, with data sourced from Sensor Tower.
Slime it: Slime Game Simulator From Slime4Fun, this app experienced a modest increase in weekly revenue, peaking at around $211 in early December. However, the downloads were minimal, with only a slight uptick to 11 by the end of December. The active users saw a gradual decline from 5.7K at the start of the quarter to 4.2K by the end of December.
Antistress - Relaxing games Published by Moreno Maio, this app showed significant growth in downloads, starting at 1.7K and peaking at 16.1K in early November. The revenue followed a similar upward trajectory, reaching $67 by the end of December. Active users also increased, starting at 26.7K and peaking at 81.2K in early November before settling at 48.7K by the end of the quarter.
Squishy Ouch: Fidget Toys From WANNA PLAY GAMES LTD, this app had fluctuating downloads, starting at 9.6K and experiencing a high of 10.3K in early November, before declining to 2.6K by the end of December. Revenue showed a gradual increase, peaking at $43 in early December. Active users saw an initial rise, peaking at 19K in late November, before dropping to 8.6K by the end of the quarter.
Fidget Spinner Published by Ketchapp, this app had relatively low and stable downloads, with a slight peak at 338 in late November. Revenue remained minimal, with the highest weekly revenue being $16 in mid-October. Active users hovered around 600, peaking at 716 in late November.
Fidget Toys Trading: 3D Pop It From Freeplay LLC, this app had strong download numbers, starting at 21K and peaking at 20.5K by the end of December. Revenue showed sporadic peaks, with the highest being $25 in mid-October. Active users fluctuated, starting at 54K and ending at 20.8K by the end of the quarter.
These insights highlight the varied performance of fidget toys games apps in Poland during Q4 2021. For more detailed insights and data, visit Sensor Tower.